Jesper Mosegaard

Jesper Mosegaard

CEO
Figurement
Bio

Jesper founded Figurement to give design, CMF, and marketing teams one shared source of product visuals in the browser.

He earned his PhD at Aarhus University, working with GPUs before they became central to modern AI. At the Alexandra Institute, he built the Visual Computing Lab, developing large-scale visualization and early neural networks from scratch.

He later led development of KeyShot and launched KeyVR, bringing GPU rendering and immersive visualization into industrial design.

After decades at the forefront of computing, he still cares about the same thing: technology that helps people make better decisions together.

D3D Talk

Beyond the Render: Shaping AI in Visual Design

CONFERENCE #2 – STUDIO (AI STREAM)

Industrial design is entering an AI-native era. The advantage is no longer access to models, but how deeply AI is embedded into 3D workflows, rendering, and decision-making. As capabilities commoditize, designers can even build their own specialized tools. I’ll share lessons from Figurement and what this shift means for you.

Industrial design has always evolved with its tools, from sketching to CAD to real-time rendering. Each shift expanded what became possible. AI is another such shift, but this time it touches the entire workflow: ideation, visualization, evaluation, communication, and iteration. The question is not whether AI belongs in your process, but how deeply it will shape it.

Today, most AI-enabled software is either a thin layer on top of shared models or legacy tools with AI features added on. The real opportunity is deeper. AI must become inherent to the workflow itself, embedded in structured 3D data, rendering, iteration, and decision-making. When AI operates inside the process, its impact compounds.

As AI capabilities commoditize, leverage shifts to integration. Designers can now build and adapt specialized tools around their own expertise. I will share concrete examples from Figurement and explore what this means for your work and the future of our industry.

Industrial Design Was Never Meant to Be Solo

CONFERENCE #3 – WOODS-SCAWEN (VIZ STREAM)

Industrial design has always been a team sport. But most of our software isn’t. It’s still files passed around, one person at a time. I’ll share how browser-first tools change that: everything linkable, faster decisions, and work that flows from renders into reviews, CMF docs, decks, and even AI edits.

Industrial design has always been collaborative. We sketch together, argue over prototypes, crowd around a table. But somehow the software part lagged behind.

For years, software revolved around “the file.” One person had it. Everyone else waited. Reviews meant exported screenshots, rendering out shots, slide decks, and the usual question: “Is this the latest version?”. It worked when everything lived on local machines. Now it mostly slows teams down.

Web-based workflows changes that. You open a link and the product loads in your browser. You rotate it, swap materials, test colorways, adjust lighting. The engineer, the CMF designer, and marketing are all looking at the same live model – not a screenshot from yesterday. When everyone reacts to a shared, interactive model, questions get answered on the spot and iterations move faster.

I’ll share examples from Figurement and other browser-first workflows that are replacing file handoffs with real-time collaboration.

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